Research on User Behavior Analysis and Operational Optimization of University Metaverse Platforms—An Empirical Analysis Based on SUESMC Server
DOI:
https://doi.org/10.18063/lne.v3i4.941Keywords:
Minecraft, Metaverse, Behavior analysis, MDA theory, Difference-in-differences methodAbstract
With the proposal of the concept of "university metaverse" in recent years, Minecraft, as a youthful metaverse creation platform, has gradually attracted the attention of major universities. Taking the SUESMC server as an example, this paper analyzes player behavior using MDA theory and the difference-in-differences method based on Plan plugin data and questionnaire results. The study finds that although offline activities can promote user growth, the retention rate significantly declines after the activities; in addition, user needs are obviously differentiated. Social players are the core of community stickiness, while achievement-oriented and exploration-oriented players are lost due to resource monopoly, homogeneous gameplay, and lagging map updates. Based on this, the study proposes optimization strategies in three aspects: mechanism, operation, and technology, including feasible strategies such as phased guidance, dynamic resource refresh, high-frequency activity iteration, and AI application, providing some practical references for the construction and operation of university metaverse communities.
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